
See Clock Speed For Power Generators for more details.
Merge the fluid output of all the Refineries into a single Pipe, then split it to feed 16.67 Fuel Generators which can be done with sixteen at 100% clock speed and one at 59.0311% clock speed. Split the output of the Extractor and feed it to five Refineries.
Acquire 300 m 3/min of Crude Oil (which is two impure Oil Extractors at 250%, one normal at 250%, or one pure at 125%).Note: Always keep in mind the Pipeline throughput limit, 300 m 3/min for Mk.1 and 600 m 3/min for Mk.2
Stationeers game solid fule genorator full#
See the main article linked above for a full tutorial in multiple stages, from Fuel to Turbofuel. The fluid has to be spread across multiple Pipelines as following:įor Mk.1 Pipelines and for Mk.2 Pipelines.
If Turbofuel is being used, number of Fuel Generators required is: If Fuel or Liquid Biofuel or is being used, number of Fuel Generators required is: Using both of these recipes together exactly quadruples Fuel production, at the cost of adding 2.667 Blenders and 1 Water Extractor per 10 Fuel Generators.
**** This is a pure node at 250%, the limit of Mk.2 Pipelinesįuel production can be greatly expanded by making use of alt Diluted (Packaged) Fuel, even more when combined with alt Heavy Oil Residue. *** This is either a normal node at 250% or pure at 125%, the limit of Mk.1 Pipelines. ** This is either an impure node at 250% or normal at 125%. * Net power capacity is less due to the Oil Extractor and Refineries consuming power. Liquid Biofuel (750 MJ/m 3) Clock speedĪ single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (fractional amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency): Note: Italic values are based on calculations and not actual in game values.
Fuel energy values Fuel (750 MJ/m 3) Clock speed